March 12, 2010

App Store Passes 2Billion Download Mark, 85,000 Apps Available

Apple has announced that the iTunes App Store has surpasses 2billion downloads. This comes from a selection of over 85,000 applications. These number should come as now shock considering there are over 50million iPhone and iPod Touch owners, and 125,000 registered iPhone developers.

“The rate of App Store downloads continues to accelerate with users downloading a staggering two billion apps in just over a year, including more than half a billion apps this quarter alone,” said Steve Jobs, Apple’s CEO. “The App Store has reinvented what you can do with a mobile handheld device, and our users are clearly loving it.”

These numbers come just three weeks after Steve Jobs announced there were over 1.8 Billion App Store downloads, during the ‘Rock and Roll’ media event. What makes this more impressive is due to the fact that software updates are not included in these numbers.
Apple also mentions that the App Store is available in 77 countries, and over 20 app categories to choose from.
Chart courtesy of MacRumors.

Apple Rejecting All e-Book App Store Submissions?

TUAW is reporting that Apple is now rejecting all e-book reader iPhone application submissions. The idea behind this move is that these applications are often used to distribute content the applications’ authors do not hold publication rights to. So, instead of reviewing each submitted application’s publication rights, Apple is simply rejecting these apps altogether.

TUAW has learned that Apple has begun rejecting all e-book submissions because “this category of applications is often used for the purpose of infringing upon third party rights. We have chosen to not publish this type of application to the App Store.” At first glance, this policy seems in line with Apple’s approach to applications that promise charitable contributions. Apple cannot police the developers and will not allow possibly fraudulent postings on their store. Apple does not want to be in the position of vetting rights claims.

This new policy seems to extend to everyone submitting a e-book application. Even the ones that can prove they have publication rights to their content.

This immediately brings to mind the rumored Apple tablet and the possibility of Apple entering the e-book market. If this is the case and Apple is deliberately stifling competition, the government regulatory agencies, who are already interested in Apple, will likely have a fit.

I don’t think the management at Apple is that stupid, even if (BIG if) they are becoming greedy I can’t see them making such a gaffe.

Developers Can Now Submit Keywords to Facilitate App Store Search

MacRumors is reporting that Apple is requesting developers to include keywords in their app submissions. This is an attempt to improve search results for applications. Developers are reportedly allowed 255 characters for their keywords, in actuality its 100 characters.

AppleInsider:

“It is important to enter keywords for all applications as soon as possible so your application can continue to be successfully located on the App Store,” the update from Apple reads. “Keywords can be updated with the submission of a new binary.”

This all follows announcements from last week’s conference call in where Apple officials stated that they were working on better categorization for Apps in the store.

Apple Once Again Allowing Promo Codes for Apps with 17+ Ratings

Tuaw is reporting that Apple has now reinstated promo codes for iPhone applications that had received the 17+ rating in the app store.

As you may remember, Apple recently put an end to developers giving out promo codes for Apps with a rating of 17+. This new rule didn’t just affect apps with “mature” content. It prevented almost any app that came in contact with the internet from being promoted through these codes. These codes are a vital marketing tool for all developers and if the policy had continued, it could have hurt developers.

There has been no word yet on why Apple decided to reinstate the promo codes for these apps. One can only speculate some really nasty letters of complaint.

Earth to Apple: You Must Fix The App Store

The App Store is obviously a huge success for Apple, this goes with out saying. With over 65,000 apps to choose from and 1.5 Billion downloads in the first year, Apple is smiling, with good reason.

Apple may be grinning from ear to ear, but that’s not the case for many developers. Granted, some have made a killing. Most have not, which brings me to an interesting thing said at Apple’s recent conference call.

Enter Mr. Charles Wolf analyst for Needham & Co. Wolf suggested in a question to Tim Cook COO of Apple, that there was a “race to the bottom” in the App Store.

What did Wolf mean by “race to the bottom”? In a word: Pricing.

With an unlimited supply at hand, and a series of developers that do this as a hobby and not as a living, they can afford to price their apps, which are often junky, at $.99. Developers looking to make substantial money are being deterred from charging more than a few bucks because they have to compete with crappy applications at low prices. This artificially dilutes the cost of applications of all calibers, because the public is too cheap to pay for better quality, and instead goes for the cheap stuff. This isn’t a fair fight.

Apple is simply bunching all of the apps together and letting them fight each other, effectively killing real competition. The best marketing tool an app developer can hope for is to sell enough product to show up on the “top 25 list” in the App Store. How do you get on this list? By selling the most, not by merit. Most of the apps on this list are $.99, meaning the chances of a $4.99 app grabbing a place on the list is almost non-existent.

This of course, is crap.

Mr. Craig Hockenberry, long time Macintosh developer summed up Apple’s view of the situation rather nicely in this tweet:

You may need 10,000 songs, but essential apps are < 10.

Exactly. Apple is running this show very similarly to how they run the music store. That approach works splendidly for music, not so much for apps. $.99 a song feels right. $.99 for a truly groundbreaking app feels cheap, and is cheap in any sense of the word.

This isn’t even considering the cascade of other problems the App Store has, like user/developer communication. You don’t need feedback from the music artist if you have a problem with a song, you do however need feedback from developers if you have a problem with an application. The same goes for developers, they need user feedback to continue to improve their apps.

So what is Apple doing to fix these problems? Nothing has been said yet on the communications problems, but back at the conference call, Cook did say that Apple had “some ideas” on how to improve the experience. So Apple is looking into the problem. I wouldn’t hold my breath.

Wolf later wrote:

“In some respects, the App Store has taken its place alongside YouTube, where poor taste is the defining metric. More ominously, it has led to a deterioration of the entire pricing structure for iPhone applications. The risk is that developers who hope to build quality applications that have a long shelf life may be discouraged from doing so because prospective development costs exceed the revenues they expect to earn on the applications. In short, this race to the bottom has the potential to degrade the overall equality of the applications sold at the App Store.”

This quote sums up everything I could hope to say about the App Store situation in far better language than I could ever conjure.

Clearly, the App Store is a success, possibly for the wrong reasons. Apple must address these pricing issues immediately if they hope to continue to see a growing thriving developer community in the App Store.

These are strictly my views and may not represent the views of other Mactropolis city counselors.

Conference Call: Apple Questioned About NetBook, App Store Pricing/Rank Lists,

MacRumors is reporting that during Apple’s Q3 2009 conference call held earlier today, several analysts asked Apple executives if they were considering entering the NetBook market. Their response was no shock, because we’ve heard it before. To put it flatly, Apple doesn’t plan on entering that market unless they can figure out a way to make a product they were proud of.

The most groundbreaking news to come out of the conference call today was that Apple is in fact working on a different App ranking system. The current ranking system has been called a “race to the bottom”, meaning prices are artificially low as a way to compete for the most unit sales. The top 100 list in the App Store is currently the premiere place for marketing apps.

I think MacRumors sums it up nicely:

These Top 100 ranks are based on unit sales rather than revenue and are therefore skewed towards lower priced applications. As a result, apps have had to compete with lower prices in order to try to boost their exposure on these lists. Critics of this system have argued that this encourages a “$0.99 economy” which will prevent companies from investing in higher quality titles for the iPhone and iPod Touch.

Apple revealed that they are “looking for ways to categorize apps differently” and that there was “opportunity for further improvement and [they] are working on that”.

So, in short, Apple doesn’t plan to enter the netbook market, and they are working on a ways to promote higher priced apps on the App Store.

Mockup courtesy of nexus404.com.

Apple Disables Promo Codes for Applications with Mature (17+) Ratings

TUAW is reporting that developers can no longer issue promotional codes for any app with a 17+ rating.

When a developer publishes a new version of an app of to the App Store, they are issued 50 promotional codes to use as they see fit. The codes expire after 28 days, they can be used only one time, and developers can’t sell them. Even with these restrictions, the promo codes given to developers are an indispensable marketing tool.

The reason for Apple killing these promotion codes for 17+ rated apps appears to be that parental warnings are not currently displayed at the time they are redeemed.

This restriction doesn’t just affect the apps with “adult” content in them. This restriction affects any app that features an embedded web browser or provides access to third-party content. The reason being that these apps automatically receive the 17+ rating regardless of target audience. This means that relatively harmless apps like a Twitter client, or a Flickr client are affected. To get around this hurdle developers are having to send reviewers ad-hoc builds, or iTunes gift certificates as reimbursement for the cost of the app.

This is clearly a boneheaded move on Apple’s part. Now, I understand that Apple reserves the right to do whatever they see fit with the App Store, but this is a wrong move that could very well hurt development for the platform. If Apple wants to see the iPhone development community continue to thrive, they must stop this practice right now.

Apps Store Surpasses 1.5 Billion Downloads in First Year

Apple announced today that app downloads have surpassed the 1.5 Billion mark. Other facts embedded in the press release include such nuggets as: 100,000 regestered developers, 65,000 different apps for sale across 77 countries. Here’s an excerpt:

The revolutionary App Store has more than 65,000 apps available to consumers in 77 countries, allowing developers to reach tens of millions of iPhone and iPod touch users around the world. The App Store works with both iPod touch and iPhone including the new iPhone 3GS, the fastest, most powerful iPhone yet. Apple has shipped over 40 million of these devices that run apps from the App Store.

No matter how you slice this, the App Store is a huge success.

Apple Removes “Hottest Girls” App From The App Store

After being briefly allowed on the App Store, the updated version of the “Hottest Girls” has been removed from the store. The update allowed users to view nude photos, thus being the first App on the store to allow such content. Initially the developer of the app, Allen Leung, claimed he temporarily removed the app because of server load. Then Apple Public Relations reported to CNN that the app had been removed and that Apple will not distribute “porn” or other such content. Here’s an excerpt:

Apple will not distribute applications that contain inappropriate content, such as pornography. The developer of this application added inappropriate content directly from their server after the application had been approved and distributed, and after the developer had subsequently been asked to remove some offensive content. This was a direct violation of the terms of the iPhone Developer Program. The application is no longer available on the App Store.

Well, that was short lived. One very curious thing was pointed out by MacRumors, Apple’s rating systems does allow “Nudity”.

I usually have little to complain about when it comes to Apple. Most of the time they release products that are well beyond the rest of the industry. If there is one thing I wish they would improve on it is their broken App Store approval process.

I have several problems with the app store, but this is the biggest. They don’t seem to have a standard set of guidelines, and often cause confusion and frustration for developers. This incident with “Hottest Girls”, is just one in a long line incidents were Apple initially approves an app then pulls it from the store.

So, what I have to say to Apple, is simple. Fix it.

App Store Only Made $45 Million for Apple? UPDATED

Funny world we live in where we have to put “only” in front of “$45 Million”. But, that is exactly what’s being said about Apple profit from the App Store.

Lightspeed Venture Partners’ Jeremy Liew sat down with a pencil and paper and figured out what Apple was making. He started with there’s typically a ratio of 15 to 40 free apps for every one paid download. He also used information from O’Reilly which suggested a average app price of $2.65.

When Apple crossed the Billion Download mark, they would have had 25-50 million downloads in paid apps, which in turn means $70- $160 million in revenue. Apple only keeps 30% of that so Apple is left with anywhere from $20 – $45 million.

You can read the original report here.

Something about this seems really fuzzy to me. These numbers where did they come from? Why is there such a great range? It’s kinda like me saying “There is a 1-99% chance of rain today.” Chances are I would be right.

Two points I would like to make with this. First, Apple isn’t going to tell anyone how much they made from this and I guarentee it’s more than what is being said in this report. Similar to how they are making more money off of media sales than they let onto, if from nothing else than interest from the bank. Secondly, Apple is using the App Store much like it used the Music store to spur iPhone/iPod touch sales, that’s where Apple’s real money is coming from.

Image courtesy of O’Reilly.

UPDATE: This article furthers my point. Apple isn’t making a massive amount of money off of the App Store but certainly more than Mr. Liew is saying.